AI Insights · Timothy · July 2022
Top 5 io Games Performance in Kuwait for Q2 2022
Discover the performance trends of the top 5 io games on a unified platform in Kuwait during Q2 2022, with insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 io games on a unified platform in Kuwait displayed varied performance trends in downloads, revenue, and active users. Here's a detailed look at how each app fared:
Agar.io
Agar.io from Miniclip.com saw a fluctuating trend in weekly revenue, peaking at around $1K in the last week of April and dipping to $223 in late May. Weekly downloads showed a gradual decline from 859 in late March to 514 by the end of June. Meanwhile, weekly active users decreased from 3.1K to approximately 2.6K over the quarter.
Snake.io - Fun Online Snake
Snake.io - Fun Online Snake by Kooapps experienced a relatively stable revenue pattern, mostly hovering around $100, with a peak of $155 in late March. Weekly downloads remained strong, averaging around 3.5K throughout the quarter. The game maintained a high number of active users, with weekly figures consistently above 34K, reaching up to 36K in mid-June.
Blob io - Throw & split cells
Blob io - Throw & split cells by Mikhail Prysiazhniy had modest revenue streams, with a peak of $277 in late March and fluctuating around $50 to $150 for the rest of the quarter. Weekly downloads were relatively low, with a noticeable spike in mid-May at 84 downloads. Active users remained steady, averaging around 400 to 470 throughout the quarter.
Fall.io - Race of Dino
Fall.io - Race of Dino by Duong Nguyen had varied weekly revenue, peaking at $207 in late March and stabilizing around $70 to $100 in the subsequent weeks. Downloads spiked dramatically in the last week of June, reaching nearly 3K. Active users saw significant growth, increasing from 970 in late March to over 4.2K by the end of June.
Snake Rivals - io Snakes Games
Snake Rivals - io Snakes Games by Supersolid Ltd showed a steady revenue trend, with a notable peak of $170 in the second week of May. Downloads remained low, with the highest being 53 in late March. Active users exhibited a declining trend, starting from 272 in late March and dipping to 173 by the end of June.
These insights are powered by Sensor Tower. For more detailed analytics and data, visit Sensor Tower.